In 100% of the embedded projects I worked on, memory became an issue at some point. Either not enough RAM or not enough flash. Here we see an easy way to optimize our data structures in order to save space in memory at no cost of performance!
Just started a series of videos explaining how to generate good random numbers in embedded systems without the need for a True Random Number Generator. In this first part, we have a look at how to qualify randomness and what makes good random.
I do not like using the arduino IDE at all but I love saving time by not having to re-invent the wheel. In this video we see how to take advantage of the arduino libraries without having to endure the IDE that comes with it.